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One-Step Inequalities

A one-step inequality is solved exactly like a one-step equation: do the opposite operation to both sides to get the variable alone. If the inequality adds 55, subtract 55 from both sides. If it multiplies by 33, divide both sides by 33.

There is exactly one new rule, and it's the rule this whole unit turns on: when you multiply or divide both sides by a negative number, you must flip the inequality sign. Miss that flip and every negative-coefficient problem comes out backwards.

Solve it like an equation

Adding or subtracting the same number on both sides never changes the direction of an inequality. If x+5>12x + 5 > 12, subtracting 55 from both sides gives x>7x > 7 — same symbol, done in one move.

Multiplying or dividing both sides by a positive number is also safe. 3x153x \leq 15 becomes x5x \leq 5 after dividing by 33, and the symbol stays put.

The sign-flip rule

When you multiply or divide both sides by a negative number, flip the inequality sign: << becomes >>, and \geq becomes \leq.

Here's why. Start with a true statement: 2<62 < 6. Multiply both sides by 1-1 and you get 2-2 and 6-6 — but 2-2 is actually greater than 6-6. Multiplying by a negative reverses the order of every pair of numbers, so the symbol has to reverse too, or the statement turns false.

The flip happens only for multiplying and dividing by a negative. Adding or subtracting a negative number never flips anything, and neither does dividing by a positive.

Graph the solution

A solved inequality like x>7x > 7 graphs on a number line the usual way: an open circle at 77 for a strict symbol (>> or <<), a closed circle for \geq or \leq, and shading toward the solutions — right for greater than, left for less than.

A quick check catches flip mistakes: pick an easy number from your shaded region and substitute it into the original inequality. If it makes a true statement, your answer is right.

For example, x1x \geq -1 graphs as a closed circle at 1-1 (the boundary is included) with the ray shading right toward the larger numbers.

-6-5-4-3-2-10123456

Worked examples

Example 1: subtraction, no flip

Solve x+9>14x + 9 > 14.

Start with the inequalityx+9>14x + 9 > 14
Subtract 99 from both sidesx>5x > 5
Check with x=6x = 6: 6+9=15>146 + 9 = 15 > 14

Answer: x>5x > 5

Example 2: division by a positive, no flip

Solve 4m284m \leq 28.

Start with the inequality4m284m \leq 28
Divide both sides by 44 — positive, so the sign staysm7m \leq 7

Answer: m7m \leq 7

Example 3: division by a negative — flip

Solve 3y<12-3y < 12.

Start with the inequality3y<12-3y < 12
Divide both sides by 3-3 and flip the signy>4y > -4
Check with y=0y = 0: 3(0)=0<12-3(0) = 0 < 12

Answer: y>4y > -4

Try one yourself

Common questions

Why does the sign flip when I divide by a negative?

Because negatives reverse order. 2<62 < 6 is true, but after multiplying both sides by 1-1 you have 2-2 and 6-6, and 2>6-2 > -6. Every multiply or divide by a negative swaps which side is bigger, so the symbol must swap with it.

Does subtracting a number ever flip the sign?

No. Adding or subtracting anything — positive or negative — slides both sides the same distance and keeps their order. Only multiplying or dividing by a negative flips the sign.

What about x>3-x > 3, where the coefficient is just a negative sign?

That's really 1x>3-1 \cdot x > 3. Divide both sides by 1-1 and flip: x<3x < -3. Any time the variable ends up with a negative in front, one more divide-and-flip finishes the problem.

How do I check my answer?

Pick a simple number that your answer says should work — 00 is great when it's in the region — and substitute it into the original inequality. True statement, correct answer. If it comes out false, you almost certainly missed a flip.

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