Circular & Periodic Functions
The unit circle is a circle of radius centered at the origin, and it's the machine that turns any angle into a sine and cosine. Draw an angle from the positive -axis, going counterclockwise. The spot where the angle's terminal side crosses the circle is the point — cosine is the -coordinate, sine is the -coordinate. That single fact is the entire unit circle.
Everything else — exact values like , why sine is negative in Quadrant III, why trig works for angles bigger than — falls out of reading coordinates off this circle. You don't memorize sixteen unrelated facts; you learn a handful of first-quadrant points and a sign rule for the other three quadrants.
Cosine is x, sine is y
Because the radius is , the right-triangle definitions collapse into coordinates. For an angle , the hypotenuse of the reference triangle is the radius, which is — so the adjacent side is just and the opposite side is just . The point on the circle is .
This makes the axis angles free. At the point is , so and . At the point is ; at it's ; at it's . No triangle needed — just read the coordinates.
Tangent comes along for the ride: , the -coordinate divided by the -coordinate. Wherever cosine is (at and ), tangent is undefined.
The diagram below shows the setup: the radius to the point on the circle is the angle's terminal side, and the point's coordinates are — cosine measured horizontally, sine measured vertically.
The three points worth memorizing
In the first quadrant there are three special angles, and their coordinates use only two values: , , and . At the point is . At it's . At it's .
A pattern makes these easy to keep straight: as the angle grows from to , the point climbs the circle — so shrinks and grows. The small value and the big value simply trade places, and is the balanced middle where both coordinates match.
In radians, these angles are , , and . Same points, same values — radians are just a different unit for measuring the rotation, where a full circle is instead of .
Reference angles and signs in the other quadrants
Every angle outside the first quadrant borrows its values from a first-quadrant twin called the reference angle — the acute angle between the terminal side and the -axis. For the reference angle is ; for it's ; for it's .
The reference angle supplies the size of the sine and cosine; the quadrant supplies the signs. In Quadrant II, is negative and is positive, so cosine is negative and sine is positive. In Quadrant III both coordinates are negative, so both sine and cosine are negative. In Quadrant IV, is positive and is negative, so cosine is positive and sine is negative.
So evaluating something like is a two-part job: reference angle gives the size , and Quadrant III makes it negative — .
Worked examples
Example 1: a first-quadrant angle
Find and .
Answer: and
Example 2: a Quadrant II angle
Find .
Answer:
Example 3: a radian angle on an axis
Find .
Answer:
Example 4: tangent from the coordinates
Find .
Answer:
Try one yourself
Common questions
Why is the radius exactly ?
So the coordinates equal the trig values with no extra division. On a circle of radius , the point is ; setting strips away the and leaves . It's a convenience choice that makes the circle a direct lookup table.
Do I have to memorize the whole circle?
No. Memorize the three first-quadrant points — , , — plus the four axis points, and derive everything else with reference angles and quadrant signs. That's seven pieces of information doing the work of dozens.
What do I do with an angle bigger than or a negative angle?
Add or subtract full turns of (or ) until you land between and — the trig values don't change, because you end at the same point on the circle. For example, lands where does, and lands where does.
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